Awakening of the Sacred Beasts
Trap Continuous

Awakening of the Sacred Beasts

  • Archetype:
  • Sacred Beast

  • View:
  • 5548




This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control. ● 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s). ● 2+: Negate the activated effects of monsters your opponent controls. ● 3: Any monsters sent to your opponent's GY are banished instead. Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
58± 8/ 100
Power Score
Intrinsic 55
Deck 60

Awakening of the Sacred Beasts — Power Evaluation

Final Score: 58 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 60 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Floodgate/Control

Why it scores here

The card's value is its conditional effect stack: once you control two or more differently named Uria, Hamon, or Raviel, it gains LP gain on opponent Summons, negation of opponent monster activated effects, and GY-to-banish replacement. Its score is driven by that interaction and by a once-per-turn recursion of Continuous Traps, all gated on the Sacred Beast engine. The 400-deck inclusion and 100% Sacred Beast inclusion do not raise the score (guardrail 3), and the Trap body is worth nothing as material.

Axis scores

Axis Score Evidence
Accessibility 50 Sits in 400 of 400 sampled decks at about 1.93 copies, but no combo or searcher route is recorded, so access depends on the Sacred Beast engine (observed for decks, inferred for routes).
Combo & Conversion 40 No combos recorded, so the card's 2+ and 3 effects only convert once the named engine monsters are present; the conversion is text-only (inferred).
Resource Economy 40 Its only card-advantage line is a once-per-turn GY-to-hand Continuous Trap recovery gated on a Level 10 monster; LP gain is not card advantage (verified from text).
Effect & Interaction 72 Negating activated effects of opponent monsters and banishing their GY-bound monsters is strong, flexible interaction, but it requires two differently named engine monsters first (verified from text).
Material Utility 5 A face-down Trap cannot serve as material or a name and level provider (verified from card type).
Resilience & Flexibility 55 A Continuous Trap persists across turns, but it is exposed to backrow removal and is not a multi-zone body (inferred from text).
Deck-Building Efficiency 45 Three copies is a typical slot cost, and the card needs a three-card engine to be worth running, which makes it a mild restriction (observed for copies, inferred for restriction).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Floodgate/Control. Intrinsic ≈ 55, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Strong negation of opponent monster activated effects once two differently named engine monsters are controlled
  • Persistent Continuous Trap that stays on the field across turns
  • Recurs a Continuous Trap from the GY once per turn with a Level 10 monster

Weaknesses

  • Gated on controlling two differently named Uria, Hamon, or Raviel before its strongest effects activate
  • No combo or searcher evidence recorded, so access is unproven beyond the engine decks
  • Only meaningful inside the Sacred Beast engine, which limits portability

Counters / choke points

  • Backrow removal or Trap destruction (inferred from text; no counter data supplied)
  • Effect negation of the engine monsters that enable the gate (inferred from text)

Best use

Negation / Floodgate backrow for Sacred Beast engine decks. Decks: Sacred Beast, Phantasm Spiral, Yubel. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text gates the effects on controlling two or more differently named Uria, Hamon, or Raviel; Once-per-turn GY-to-hand recovery of a Continuous Trap requires a Level 10 monster; Typical copies are 3 in Sacred Beast gameplay 4 (inclusion 100%)
  • Observed: Present in 400 of 400 sampled decks, averaging 1.93 copies; Distributed across 34 archetypes, with 87.8% in gameplay type 7; Co-occurs with Hamon, Raviel, and Uria in 90% or more of decks
  • Inferred: Negation effect is hard to play around once the gate is met; Access depends on the Sacred Beast engine rather than a standalone route; Counters are backrow removal and engine-monster negation
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no rulings supplied for the differently-named gate or timing











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